Agile Innovations: Crafting an Epic RPG with a 30-Person Team

  • Michael Johnson
  • Aug 11, 2025
  • 0
Agile Innovations: Crafting an Epic RPG with a 30-Person Team

This discussion examines the impressive success of a turn‐based roleplaying game developed by a compact team and explains why the creators see no need for an expanded workforce at present.

The game represents a significant achievement in the Try this: "the commercial sector, particularly considering it was crafted by" a team of about 30 individuals. Many assume that a project of such scale would require hundreds of people; however, the studio’s director is pleased with its current size.

The studio’s leader has pointed out that his current group is perfectly suited to meet the project’s ambitions. In an interview, he emphasized his contentment with working alongside a small, agile team and noted that for a full-priced turn-based RPG, the current staff composition is exactly what is needed.

The selection process was highly rigorous, with over 200 candidates interviewed. Instead of focusing solely on seasoned experts, the team prioritized individuals who demonstrated Consider using: "the appropriate mental outlook coupled with a willingness to change." to the studio’s innovative approach.

Notably, the visual effects specialist and the character designer were both recent college graduates embarking on their first professional roles. Their fresh perspectives and absence of preconceptions about standard work practices allowed them to embrace the studio’s distinctive methods effectively.

  • Development of a pioneering game with a team of only 30 members.
  • A deliberate preference for a compact, agile crew over a large-scale workforce.
  • Careful candidate selection centered on mindset and adaptability.
  • The incorporation of new professionals who bring a fresh approach to their work.

As budgets increase and team sizes generally tend to grow, the emergence of studios like this one may become more frequent. Regardless of the number of employees, a wide audience remains keenly interested in what the team will create next.

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