The Evolution and Impact of the "Doom" Series
- Nov 25, 2023
- 423
Birth of a Gaming Legend
In 1993, the gaming landscape was forever shaped by the release of "Doom", an influential first-person shooter game developed by id Software. This groundbreaking series was born out of the combined genius of programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall. With its revolutionary real-time 3D graphics, networked multiplayer gaming, and support for player-created modifications via packaged files in WAD format, Doom set new standards in interactive entertainment.
Doom (1993) - The Genesis
The original "Doom" introduced players to a lone space marine battling demonic forces from Hell on Mars' moons. It consisted of three episodes with nine levels each. The game's combination of fast-paced action, atmospheric level design, and horror elements garnered critical acclaim and popular success.
Doom II: Hell on Earth (1994) - Upping the Ante
"Doom II" took everything that made its predecessor great and dialed it up. Featuring a larger variety of monsters, more powerful weaponry like the Super Shotgun, and non-linear levels full of secrets, this sequel managed to be even more successful than the original.
Final Doom (1996) - A Fitting Send-Off
"Final Doom," not quite a sequel but a standalone product comprised of two 32-level megawads created by community members who were hired by id Software. The two included campaigns are TNT: Evilution and The Plutonia Experiment.
Doom 3 (2004) - A Dark Departure
"Doom 3" represented a significant shift in the series. It leaned more heavily into the horror aspect, with a focus on atmospheric and survival horror gameplay elements. The game was set on Mars once again and reintroduced players to the UAC's ill-fated experiments.
Doom (2016) - A Reboot Worth Waiting For
The 2016 reboot, aptly titled "Doom," went back to its roots, focusing on fast-paced action while reimagining the original's premise. It also introduced the "Glory Frag" system, allowing players to perform brutal melee takedowns.
Doom Eternal (2020) - Bigger, Badder, and More Brutal
"Doom Eternal," the most recent installment in the series, expanded upon everything that made Doom (2016) great. With new enemies, mechanics like a destructible demon armor system, and an even deeper dive into the lore of the Doom universe, it received widespread acclaim from both critics and fans alike.
The Future of Doom
While there are no concrete plans for a new game as of yet, id Software has shown commitment to continuing this iconic franchise. Given its successful reboot and sequel in recent years, along with strong player demand for more intense demon-slaying action, it seems likely that we haven't seen the last of Doom.